A number of months ago, in March, Facebook purchased the company known as Oculus. For those who aren't in the know, the latter company had built the Oculus Rift, a virtual reality headset that garnered the attention of technology enthusiasts. This acquisition is strong, to say the least, but what are the details behind this? There are so many ideas to cover and, after a recent report, Long Island SEO may want to know as much about them as possible.
Business Insider published an article that went into detail about the purchase in question and why it was done to begin with. One can make the argument that the expansion of name value is the only reason but it seems like there was more to it than this. Dan Rose, the vice president of content and media partnerships at Facebook, detailed that computing platforms have developed over the course of time. The next step, to Rose's perspective, would be to have a platform closer to their bodies.
The story of the Oculus Rift is an interesting one, if you have spent the time reviewing its roots. It started as a Kickstarter project that wound up generating close to $2.5 million from funding by backers. Given the fact that the initial goal was $250,000, this isn't exactly what one would consider to be a small feat. Since that time, we have seen instances of the Oculus Rift being tested out, the results of which were tremendous. To me, this shows that there was more than enough interest in the project at the onset.
I am sure that anyone can agree with the fact that the Oculus Rift has expanded quite a bit, in recent memory. What started as a tool for video games has grown to include other fields of marketing, which is a point that firms such as fishbat will be unable to disagree with. It also shows the kind of influence that Facebook can have, outside of the work that Long Island SEO and web marketing entails. Technology is expansive and the growth of the Oculus Rift showcases this.
Someday, the Oculus Rift is going to be released for purchase. It goes without saying but it's clear that gaming and technology alike will be able to benefit from this virtual reality headset, which is a point that should not be taken lightly. Virtual reality has been a point of interest for quite some time and it's clear that Facebook recognized the appeal of this. Once the Rift is made available to the masses, who knows how communication and entertainment will shift?
Business Insider published an article that went into detail about the purchase in question and why it was done to begin with. One can make the argument that the expansion of name value is the only reason but it seems like there was more to it than this. Dan Rose, the vice president of content and media partnerships at Facebook, detailed that computing platforms have developed over the course of time. The next step, to Rose's perspective, would be to have a platform closer to their bodies.
The story of the Oculus Rift is an interesting one, if you have spent the time reviewing its roots. It started as a Kickstarter project that wound up generating close to $2.5 million from funding by backers. Given the fact that the initial goal was $250,000, this isn't exactly what one would consider to be a small feat. Since that time, we have seen instances of the Oculus Rift being tested out, the results of which were tremendous. To me, this shows that there was more than enough interest in the project at the onset.
I am sure that anyone can agree with the fact that the Oculus Rift has expanded quite a bit, in recent memory. What started as a tool for video games has grown to include other fields of marketing, which is a point that firms such as fishbat will be unable to disagree with. It also shows the kind of influence that Facebook can have, outside of the work that Long Island SEO and web marketing entails. Technology is expansive and the growth of the Oculus Rift showcases this.
Someday, the Oculus Rift is going to be released for purchase. It goes without saying but it's clear that gaming and technology alike will be able to benefit from this virtual reality headset, which is a point that should not be taken lightly. Virtual reality has been a point of interest for quite some time and it's clear that Facebook recognized the appeal of this. Once the Rift is made available to the masses, who knows how communication and entertainment will shift?